Peach’s Mushroom Hunt, info about upcoming release

Remember this project? Yeah, it’s been a while ^_^; The progress of this game has taken much more time than it should’ve. There’s a few reasons for that (a little bit regarding lack of motivation, but mostly due to some bad choices. I’ll get more into that below).

The main reason this game has taken far longer to complete than should’ve been necessary, is mostly because of me doing a lot of changes all the time. Most of this has been due to me always trying to improve my work, and most of the coding from the oldest version has been re-made entirely from scratch. Since improvement never comes overnight, this has been a gradual process, where new things have been redone and changed multiple times…and to be honest, there’s still some things I feel could’ve been changed again, but if I keep on like this, the game will never get finished. So, as it stands right now, I’ll finish the game as it is, and release it this summer. I’ve received a lot of suggestions and requests for things to change or add in the game, but naturally, I cannot meet everyone’s expectations and wishes. I have, however, done changes based on what most people suggested. Here’s two major changes:

– Giving Peach an attack function.

This is something a lot of people wanted. This means that, compared to the current version, Peach can attack her enemies instead of just jumping over or avoiding them. This means that some of the enemies had to be re-made, like for example Wendy, who were previously hiding behind a bush, but is in the new version walking towards you. Birdo, for example, remains the same, but you can both attack her by kicking her body or by kicking her eggs back at her.

– Changing hitboxes and configuring collisions

This has pretty much been completely remade, and has solved issues like for example the mushroom spring collision and “jumpy” wall collision.

As for a release date, it’s always hard (nearly impossible) to set deadlines for projects like this, but I’ve decided to actually put forth a date anyway: whatever I’m able to finish (hopefully the full game, but if not, at least I’ll release whatever’s been finished until then) will be published here on 5th July.

Below are some screenshots showing Peach’s new attack, Wendy’s new sprite, and the final boss (Bowser) ^_^

peachsmushroomhunt-20172

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1 Response to Peach’s Mushroom Hunt, info about upcoming release

  1. Lazyusername says:

    Looking good. This’ll definitely improve a lot of, if not all the flaws the game had. 🙂
    There are a couple of game designers who don’t listen to feedback at ALL, so it’s really great how you’re as helpful as you are.
    …I’m honestly surprised that there aren’t more people here commenting on this. lol

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